Indoor Netball Rules
- Indoor netball teams consist of 7 players. In the case of mixed indoor netball teams, a team can consist of no more than 3 males per team.
- An indoor netball game consists of 2 x 15 minute halves.
- All nets are in play except the back net.
- Teams compete in finals at the end of each season.
- All teams must wear correct uniforms
- A winning team receives 4 points, draw team 2 points and 0 points for a loss. Official rule books are available at reception
- Bad language, bad behaviour, bad organisation and bad manners will not be tolerated.
Victorian Netball Association (VNA) rules apply. A copy of these rules are available from the centre manager.
The following rules will also apply to ensure that you get the maximum enjoyment out of your game:
- Each team consists of 7 players and 3 emergencies. In the case of mixed netball, each team must have 3 males and 4 females. The minimum number a team can take the court with is 5 players.
- Side nets shall form part of the playing area. Back nets are out. If the ball hits the back net a ‘pass in’ will be awarded to the opposition team.
- An untouched ball onto the side net from the centre pass shall be ‘play on’. No untouched penalty will be awarded.
- THE NETS MAY BE USED TO REGAIN BALANCE ONLY, NOT JUMPED INTO!. Any player deliberately jumping into the nets will be called and a penalty pass awarded to the nearest opposition player (or advantage can be called). A player with the ball may not pass or shoot the ball whilst leaning on the net. The player must re-establish their balance before making a pass or shot. Failure to do so will result in a free pass to the opposition.
- The back net is out of play when the ball touches it. However, if a player is leaning on the net, with the ball not making contact with the net, the player may regain balance before making a pass or shot. Note: The 3 second rule applies as soon as posession is taken, not when balance is regained.
- A player may not zone a player on the net. This will be deemed to be blocking or screening a player and will be a penalty for obstruction.
- In general play, a player may not take up a position to interfere or block an opposition player. Zoning is legal, make sure that you know the difference between zoning and obstruction from blocking.
- Players must play one third of fixtured games to qualify for the finals.
- Any player engaging in disorderly conduct shall receive one warning. If behaviour continues they shall be sent from the court and shall not resume play until the completion of the quarter, or permitted by the umpire.
- Mixed maximum 3 men. Male players cannot take up both shooting (GS,GA) or both defending (GK,GD) positions at the same time in any game.
- General dress code: All players are to wear matching colour team shirts. Male players are to wear shorts which are to be the same colour. Female players are to wear matching coloured skirts or shorts. No tracksuit pants will be allowed unless special permission from management is obtained. Bike pants are allowed. A uniform penalty will have 1 point deducted from the scoresheet.
- Jumpshots are not allowed (at the discretion of the umpire)
- Substitution: The substitution of players will be permitted only at the end of each quarter or if a player becomes injured. A maximum of 3 substitutions may be made by each team.
- A defending player may not cause the goal post or net to move so as to interfere with the shot at goal. Should this occur, a penalty pass or shot is awarded from where the infringer was standing, unless this places the shooter at a disadvantage.
- Netball blood policy: When the umpire notices a player bleeding, play is stopped and the bleeding player will be asked to leave the court. This position will remain vacant for the duration of the time that the bleeding player is off the court. The exception to this rule is if the centre player leaves the court due to bleeding, the affected team may then change a player into the centre position. When the bleeding player resumes his/her position, they must take up their original position.
- Late Starts: Teams receive 2 minutes without penalty. Each minute late after this is penalised 1 goal per minute.
FAST 5 RULES
1. Teams consist of 5 players, however you cannot have more than 2 males on court at any one time.
2. A game consists of 4 x 8 minute quarters.
3. All nets are in play INCLUDING BACK NET.
GA = Full court except defending goal circle.
GD = Full court except attacking goal circle.
GS = Attacking half
GK = Defending half.
4. After a goal is scored, the GK must stand behind the line under the goal, and the first pass to
5. 2 males cannot play GS and GA, or GK and GD.
6. OVER A HALF: The pass will be deemed over a half if:
- The ball is thrown from before the half way line of the court to the back net without being touched.
- The ball is thrown from the GK directly after a goal is scored to the attacking half without first being touched.
7. A shot that goes through the ring after hitting the back net is a successful shot.
If left foot lands in goal circle(grounded foot) the right foot lands out of goal circle, the player cannot come back into the goal circle and shoot,i.e must pass.
All game fees MUST be payed before each game. This makes life a lot easier for staff behind the counter, and ensures all games start on time.
The umpire’s interpretation of any rules shall be final. Any player removed from the court must not enter the game until the completion of that quarter or at the umpire’s discretion.
Note : Any player sent from the court should not normally be allowed back on the court. There are no substitutions for a player sent from the court.